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坎巴拉太空计划v0.90.0.705

坎巴拉太空计划v0.90.0.705

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经营游戏

此次公布的坎巴拉太空计划v0.90.0.705是作为动作游戏中具有独特的令玩家难以揣测的猫女题材剧情冒险力作。游戏为破解版v0.90.0.705资源,集成了最新的破解补丁。免除了大家寻找破解补丁的繁琐过程,给玩家带来了最为方便的试玩体验。当然想要展现冒险游戏独有气质的玩家还是可以率先体验一下游戏气氛的。

游戏信息

游戏名称:坎巴拉太空计划v0.90.0.705
英文名称:Kerbal Space Program
游戏类型:模拟经营类(SIM)游戏
游戏制作:Squad 
游戏发行:Squad 
游戏平台:PC
发售时间:2013年

游戏介绍

坎巴拉太空计划(Kerbal Space Program, KSP)是一款拥有极高自由度的沙盘风格航空航天模拟游戏。在这里玩家可以扮演Kerbals航空航天工作者,设计、建造并发射自己的火箭、航天飞机以及盐淦黛道飞行器,将航天器送入轨道,并探索整个行星系。坎巴拉太空计划比较偏向于拟真,需要玩家具备一定的天文学和物理学知识,像现实的航空航天那样计划并进行飞行。同时,它高度地支持插件开发,拥有一个活跃的MOD制作群体。

游戏操作

W,S -向前/向后倾斜
A,D -向左/右
Q,E-旋转
空格-启动
CTRL -降低烟雾
F -保持稳定
T - /关闭调节器
C -更换视角

版本信息

Editor Overhaul (Parts List):
编辑器重制(组建列表):

* Fully overhauled Parts List UI.
重制组建列表UI(天国的PartArranger)
* Added Filters system to allow new methodsto find parts, apart from the existing category tabs.
*添加过滤器,允许玩家使用除现存标签之外的方法给组件分类。
* Existing categories overhauled into 'ByFunction' Filter.
*上一版本的目录变为‘按功能’过滤器
* Split Propulsion category into Enginesand Fuel Tanks.
*将‘推进’目录分为引擎 油箱两项
* Added 'By Resource' Part Filter: Listsparts based on resources they contain/use
*添加‘按使用资源过滤器’,根据组件存放&使用的资源分类
* Added 'By Manufacturer' Filter: Listsparts based on their manufacturers
*添加‘按生产商’,根据组件作者&生产商分类
* Added 'By Module' Filter: Lists partsbased on the modules (functionalities) they implement.
添加‘按模块’,根据组件包含的模块分类
* Added 'By Tech Level' Filter: Lists partsbased on their corresponding Tier on the Tech Tree.
*添加‘按科技等级’,根据科技数上等级分

* Custom Filters (and subcategories) canalso be created and edited for user-made collections of parts.
*自定义过滤器(子过滤器)也可以作为mod存放
* The Parts list can now be sorted based onseveral criteria (to organize displayed parts after filtering).
* Added Sorting by Size to parts list
* Added Sorting by Cost to parts list
* Added Sorting by Mass to parts list
* Added Sorting by Name to parts list (default)
*过滤器里面的可以按照大小价格质量名称(字母顺序)排序
* Subassemblies can also be sorted and arrangedinto custom categories.
*子组件同样也能按照以上方法分类&排序&添加进自定义过滤器。
Editor Overhaul (General):
编辑器重制(其他):

* The VAB and SPH are now based on a singlescene.
*VAB&SPH共享同一场景
* Editor Logic fully overhauled andrewritten using the very reliable KerbalFSM framework used for characteranimation and many other systems in the game.
*编辑器使用了在角色动画和本游戏其他系统内广泛使用的KerbalFSM框架重写
* Most editor Keyboard inputs are nowremappable.
*大部分编辑器按键可以重新映射(也就是可以自己设置)
* All Craft files can now be cross-loadedin the VAB and SPH.
*所有载具文件可以在VAB&SPH内交叉加载
* Crew assignment is now fully persistentduring construction, including detached parts.
*载具建造中实时雇佣成员,包括没有与主题连接的组件。
* Vastly improved placement logic forangle-snapped parts.
*改进了有角度连接组件的逻辑
* Symmetry methods can be toggled betweenRadial (VAB) or Mirror (SPH) using the [R] Key
*按R键在VAB模式(中心轴对称)SPH模式(镜面对称)之间转换。
* Radial Symmetry coordinate frame can alsobe toggled with [F] key.
*镜面对称模式同样可以使用F键
New:
新内容

Editor Overhaul (Gizmos):
重制编辑器(小工具)
* Added Offset and Rotation Gizmos toEditor ( and keys)
*编辑器内新增平移和旋转工具(快捷键分别为主键盘的数字键2和 3)
* Added Re-root tool to Editor ( key)
*编辑器内新增重新选择根组件工具(主键盘数字键4)
* Gizmo coordinate system can be toggledbetween Absolute and Local with the [F] key.
*按F键在沿整个载具对称和沿父组件对称之间转换
* Rotation and Offset gizmos can also snapto angles and to a 3D grid.
*旋转和平移工具也可以实现网格对齐。
* Gizmo snap can be toggled to constrain toan absolute grid or a local one depending on coordinate frame.
*旋转和平移工具符合选择的SPH&VAB对称坐标系
* Holding shift during placement or whilegizmos are up will decrease angle snap interval to 5?(from 15? and grid snapinterval (for offset gizmo)
*按住shift键旋转角度由原来的15度变成5度
* WSADQE keys still work to rotate in 90?or5?(Shift) increments, and are now more consistent with pitch, yaw and rollrotations.
*在普通模式下,按WSADQE键仍能将组件旋转90度(按shift键旋转5度)
Upgradeable Space Center Facilities:
航天中心内设施可升级
* All KSC Facilities can now be upgradedthrough levels (currently 3 levels implemented for all facilities).
*生涯模式内所有设施均可升级(目前有三级)
* Added new models for KSC facilities ateach level.
*每个级别的建筑都有独自的模型
* KSC Facilities now start at level 1 (inCareer Mode), and can be upgraded to top level separately.
*KSC设施从一级开始升级(生涯模式)各个建筑之间升级不相关
* Upgrading Facilities costs Funds, lots ofFunds.
*升级建筑耗费巨资(一级VAB升级21W)
* Repair Cost of destroyed structuresvaries depending on facility level. (Higher-Level Facilities are more expensiveto repair)
*修理费用也随等级上升
KSC Facility Upgrade Effects:
KSC设施升级效果
* Vehicle Assembly Building / SpaceplaneHangar:
*VAB&SPH
-Increase part count limit
-增加最高parts数目
-Unlock Basic and Custom Action groups
-解锁基本和自定义动作组
* Launchpad / Runway:
*发射台&跑道
-Increase Mass Limit for launched vessels
-提高发射飞船最大质量限制
-Increase Size Limit for launched vessels
-提高发射飞船最大大小限制
* Tracking Station:
*测控站
-Unlock Patched Conics in Map View
-解锁星图界面中的轨道预测(显示SOI转换&轨道机动之后的新轨道)
-Unlock Unowned Object Tracking
-解锁未知物体(小行星)测控
* Astronaut Complex:
*航天员中心
-Unlock EVAs off of Kerbin's surface.
-解锁坎星大气之外的舱外活动功能
-Increase Active Crew Limit
-解锁最大可用航天员数目限制
-Unlock Flag-Planting during EVA
-解锁舱外插旗
* Administration:
*航天管理局
-Increase Active Strategy Limit
-提高最大可用策略数限制
-Increase Strategy Commitment Limit
-提高策略比例限制(比如一级最多转换25%)
* Research And Development:
* 科研中心
-Increase Max Science Cost Limit
-提高最大科研点数消耗限制(一级最多一次用100点)
-Unlock part-to-part Fuel Transfer
-解锁组件间燃料传输
-Unlock EVA Surface Sample experiment (requires EVA on Astronaut Complex)
-解锁舱外取样功能(需要先解锁坎星大气之外的EVA)
* Mission Control:
*任务中心
-Increase Max Active Contract Limit
-提高最大当前任务限制
-Unlock Flight Planning (Requires Patched Conics in Tracking Station)
-解锁轨道规划(需要先解锁轨道预测)
Space Center (General):
KSC(其他)

* All KSC Facilities in all levels aredestructible (except level 1 runway and level 1 launchpad, which areindestructible).
*任何级别的KSC设施都会损坏
* Hold Ctrl while Right-Clicking over KSCFacilities to display 'extra' options concerning upgrade levels.
*按住Ctrl键右键单击任何设施都会显示其他关于升级的选项
* Expanded Context Menu for KSC Facilities,to allow upgrading and viewing the current (and next) level stats.
* Hovering over the Upgrade button on theFacility Context Menu will display stats for the next level.
*鼠标悬停在升级按钮上会显示下一个级别的特性。
* Space Center ground sections andCrawlerway change levels based on level of neighboring facilities.
*KSC周边地形和慢速道随着周围设施级别变化而变化
* The Flag Pole in front of the AstronautComplex will change levels based on the average level of all KSC Structures.
* 航天员中心前的旗杆随KSC设施平均级别变化而变化
Parts (Mk3 Spaceplane Set):
组件(MK3)

* Added 15 new 'Mk3' parts:
* 新增15个mk3系列组件
-Mk3 Cockpit (IVA is blank atm)
-Mk3驾驶舱(没有IVA)
-3 Mk3 Rocket Fuel Tanks (2.5m, 5m, 10m versions)
-3个火箭燃料箱(长度分别为2.5m,5m, 10m)
-3 Mk3 Liquid Fuel Tanks (2.5m, 5m, 10m versions)
-3个航空燃料箱(长度分别为2.5m,5m, 10m)
-Mk3 MonoProp Tank
-Mk3RCS燃料箱
-Mk3 Crew Tank (holds 16 Kerbals, IVA is blank)
-Mk3成员舱(容纳16人,无IVA)
-一堆转接器
-Mk3 - Mk2 Adapter
-Mk3 - 1.25m Adapter
-Mk3 - 2.5m Adapter (slanted)
-1.25m to Mk2 Adapter
-1.25m to 2.5m Adapter
-1.25m to 2.5m Adapter (slanted)
-3.75m to Mk3 Adapter
-大中小号(长度)Mk3货仓
-Mk3 Cargo Bay Long
-Mk3 Cargo Bay Medium
-Mk3 Cargo Bay Short
* Old Mk3 cockpit, fuselage and adapterremoved.
*旧Mk3 驾驶舱/油箱/转接器 移除
Kerbals:
小绿人:

* Kerbals now have Skills they can develop.
*小绿人有技能了
* Kerbals now gain experience after returningfrom missions.
*任务完成返回的小绿人会获得经验
* Kerbal Experience is needed to level upcrew skills.
*经验用于升级成员技能
* Added Scientist Skill. Scientistsincrease recovery value of collected data, transmission value of uploaded dataand the lab boost factor (when manning a lab).
* Added Engineer Skill. Engineers are ableto repair broken parts like Rover Wheels and repack parachutes.
* Added Pilot Skill. Pilots provide SASfeatures at various levels. Basic SAS is available as long as at least onepilot is aboard.
* Crews in the Astronaut Complex can now beSacked (if available) or given up for dead (if missing).
*小绿人分为三类技能驾驶员&工程师&科学家
驾驶员基础技能是原版SAS,需要至少一个驾驶员才能使用原版SAS
工程师能修轮子重新打包降落伞
科学家能提高科研点回收率&传输率提高实验室速度(必须在实验室内)

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